Game Development Log

Coding My First Game in My 30s

Making of Hyperlink

Casper Beyer
3 min readDec 31, 2019

--

Back in the 90s when I was a kid I dabbled around a bit with BASIC on the Commadore 64 whenever I got the chance to jump in front of one at someone else’s house. I wouldn’t really call it programming as it was more like data entry. We would just copy snippets of code that came in printed magazines but games were definitively something I wanted to make but without access to a computer nothing came of it.

That is, until a couple of years later I eventually I managed to assemble a computer from dumpster diving. Having a 486 computer with no software is somewhat boring which lead to me getting myself a completely legal scan the C Programming Book by K&R and started small making games. You just can’t go wrong with a book that has a chapter zero.

I did that for a couple of years but as the world moved away from DirectDraw and sprite graphics I started doing modelling and animation I got more interested in that as doing an actual 3d game was a fairly daunting endeavour at the time. Hitting a bit of a brick wall with game development I went after various art fields for a while, I even went after a degree in fine arts which was interesting.

However, turns out I somewhat suck at art. I’m wasn’t terrible but I wasn’t great, the only skill I really kept constantly improving at was programming as I taught on the side to fund my student life so eventually I went back to slinging code for profit. In the end I turned out to be a web developer that spends his time poking fun at how far we’ve regressed the web and how ridiculously slow so called “modern software” has become these days.

The thing is, I never intended to quit making games. While I don’t want to work at a game studio I still want to make my own games for the fun of it. I still make, or rather start to make a game every now and again trying out some game mechanic or gimmick I’ve been thinking. I’ve done hundreds at this point but I only work on them up until the point where I’ve done the initial concept problem that I found interesting before moving on to focus on another thing that I find interesting.

This is one of those times, I have an idea. But, this time, this time is going to be different! It’s not the…

--

--

Casper Beyer

Indie Game Developer, Professional Software Developer and Expert Jak Shaver. Working on Deno.